ArchiePVP's balance changes suggestion list

Discussion in 'Bug Reports' started by AquaPVP, Mar 15, 2016.

  1. AquaPVP

    AquaPVP Forum Junkie

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    Since you asked so nicely here it is kindos
    • Stone swords currently do a whole 0 damage, bring this up to 3 so they are still weak but might have a chance of killing a leather
    • Remove reserved slot and make it a passive if you buy anything
    • Repel doesn't say how much damage it does
    • Molten Blast doesn't say how much damage it does
    • Rupture doesn't say how much damage it does
    • Decrease displacement and infernos energy cost/cost per second
    • Increase immolates energy cost slightly
    • Buff rooting axe, make it do damage or something
    • Nerf barrage to 12 or 16 arrows, frankly this is too much anyway but at least it's something
    • Buff sharpshooter slightly
    • Remove pindown and volley and combine them in to ice volley, acting like pin down but in the shape of volley, make it slow and do decent damage on a medium cooldown
    • Buff wolfs fury
    • Nerf thorns, claiming that it is balanced because it does the same amount of damage as fury is incorrect because it can deal damage to multiple enemies and ignores riposte, or buff fury.
    • Remove sacrifice or lower damage taken
    • Not sure if you buffed fortitude regen speed but if you didn't then do so please
    • Defensive stance needs to be reworked
    • Make sever break smokebomb but make the damage tick slower
    • Make silence lower duration and longer recharge but silence drop toggles
    • Remove toxic arrow or make it actually apply a poison instead of nausea, also make the duration last properly currently its only 12 seconds
    • Recall when weak is terrible and when strong is utterly frustrating to deal with, maybe consider reworking it somehow
    • I think another option instead of smoke bomb might be good, perhaps something that lasts slightly longer than smokebomb on a longer cooldown but makes you go invisible then visible then invisible etc
    • Lower bullscharge energy cost
    • Remove colossus
    • Buff incendiary grenade slightly
    • Make diamond resistance 30/30 or 30/40 at max rank
    • More of a bug but crippling blows seems to sometimes proc on sword attacks
    • The axe abilities apart from seismic slam are a good idea but I think they need some tweaking
    Now for some [​IMG] clarity
    • Molten Blast, Repel and Rupture do not show how much direct damage they do
    • Reword holy light to say regeneration 1 or whatever it is, ranger vitality spores has it so this should too
    • Displacement could use some clarity on what it actually does
    • Toggles if applicable should show damage/second, immolate and inferno for example
    • Make hunters thrill say speed 1 or however much it is
    • Make bullscharge say speed 2
     
  2. Mykindos

    Mykindos Owner Staff Member Owner Developer

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    Certain abilities do not describe the amount of damage dealt, as the amount of damage dealt by these skills can heavily differ in situations,
    E.g. molten blasts damage isn't even calculate-able for whatever reason, its a loose cannon.
    Repel works based on how many bats hit, but theres an internal cooldown between bat hits, etc
     
  3. Mykindos

    Mykindos Owner Staff Member Owner Developer

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    Made a bunch of these changes, some i ignored so dont be too upset.
     
  4. Chillio

    Chillio Member

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    I'm pretty upset.
     

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